DESTROY EARTH

This is a collaborative art experiment about scale.

It looks like a game, but it is not trying to "win." You and everyone else are doing the same simple action: click to remove one cubic mile of Earth. A number goes up. A countdown tries to estimate how long total destruction would take.

And then something strange happens. Even at a ridiculous rate, the planet barely moves.

That is the first point. Earth is vast in a way most of us never truly feel. We live on the surface of something so big that our minds can't hold it. This project turns that fact into something you can touch. One click. One cubic mile. Still, almost nothing changes.

The second point is the uncomfortable one. In the real world, we don't destroy Earth by scooping it into space. We "destroy" it in the only way that matters to us: we make the surface less livable. We heat the atmosphere, acidify oceans, cut forests, drain wetlands, erase species, and normalize it because it happens slowly and everywhere at once. Nobody feels like the villain, because no single click is enough to notice. But the total is.

This project is a parody of villain logic. It takes the fantasy of total destruction and makes it boring, repetitive, and public. That boredom is important. It's what real harm looks like when it is distributed across millions of tiny actions. It is not one dramatic moment. It is accumulation.

So yes, it's dark. But it's also meant to be clarifying.

If you stay with it long enough, the "leaderboard" starts to feel strange too. It quietly asks: what do we reward when we can't see consequences? How easy is it to compete at harm when harm is abstract?

None of this is a call to violence. It's the opposite. It's an invitation to notice the difference between two truths that coexist:

Earth is extremely hard to physically destroy.

Life on Earth is extremely easy to damage.

If this makes you uncomfortable, that's a valid response. The experiment is working. The question is what you notice in that discomfort.